Summary
This project presents a 2D vine growth generator and renderer that stores the traversal of vines growths in UV space, and renders these vines onto textures in real-time.
This is primarily achieved through an implementation of Space Colonization Algorithms, first introduced by Runions et al.
This project also implements a simple interface through the Unity inspector that allows users to tweak several paramters for altering growth behaviours, including branching frequency, inclusion/exclusion zones, leaf generation, vine overlap, vine thickness, and more.
Instructions for installing and using this tool can be found here on the "Set-Up Instructions" pdf.
A more thorough breakdown of this project can be found here.
All scripts and shaders were created by Adam Khaddaj and Karim Tantawy
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